Glaivebound : Lost Age

Glaivebound: Lost Age takes place three millennia before the age of the great Houses of Vaelthar, in a world where Aether is not yet wounded but alive,, mysterious, potent, and wielded openly like arcane fire by those attuned to its pulse. Cities rise in smoke and brass, their gothic silhouettes framed by relic engines and early industrial wonders, while the great political Houses—still unformed, more ambition than dynasty—vie quietly for dominance. Instead of armies, they rely on small, covert factions of specialists: knights armored in iron and honor, swift scouts who slip through the underbelly of cities, and Aether-wielders capable of shaping raw power into weaponry worthy of myth. Beneath gaslit spires and rumbling machinery, these operatives navigate espionage, sabotage, and arcane conflict, carrying out secret missions that will one day determine the shape of the world to come.

Character Units of Glaivebound: Lost Age
Rules