Glaivebound: Lost Age is played with 2-4 players. Each strike team, consists of 3 units.

Game Ends by
1. A player reaching 3 VP Points
- Opening Crates = 1VP
- Eliminating an Enemy= 1VP

Actions: All units must perform 2 actions per round and may only use one instance of an action per activation.

Move: Move unit up to it’s movement cost.
Advanced Move: Scale or cross difficult terrain.
Dash: Move unit up R1
Attack: Make an attack
Focus: add +1 to any dice result
Expend an Equipment Item

Aether Token Rules: If a unit at the end of the game round has with an Aether Token, that unit must make a Resolve check. If it fails, roll a 1D6 and apply the damage result.

Gameplay and Activations
At the beginning of each game and round, each player rolls for initiative. Player with the highest dice result actiavtes all their units first in any order and then the next highest roller activates next and so on.

Team Building: Glaivebound: Lost Age consists of 3 units per player. When building a team, you may only use one type of class per unit.

The available classes are:
Paladin Units focused on higher attack stats, but may suffer in Hit Points or Skill Check stats.
Scout: Units focused on speed and reconnaissance. Scout units will typically gain a buff to their Ranged weapon abilitties
Aether-Attuned: Gains buffs to Aether affects or is able to affect Aether based effects within the game.
Knight: A balanced unit with multiple battlefield disciplines. They can act as support to other units within the game.
Hunter: It’s primary focus. Killing units. Gains in game buffs once their prey has been defeated.

Weapons and Equipment
Crate Table
Characters
Lore