Thorenval Units
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Admiral Cael Veythar
Vice-Marshal Cael Veythar is the sea made flesh: steadfast, relentless, and unyielding as the tide. Born of the Tideborne bloodlines said to carry the sea’s memory in their veins, Cael rose through the Commonwealth’s ranks not by inheritance but by iron discipline and a mind sharpened on storm and salt. To his sailors he is both commander and compass, a figure who embod- ies the unity of ship and crew, never faltering, never yielding. His voice upon the decks is said to still fear, his presence in the line enough to steady a wavering host. Where Cael marches, the fleet marches with him, and his enemies find themselves drowned long before the sea ever touches their boots.
In gameplay, Vice-Marshal Veythar is a synergy commander who amplifies the strength of the Thorenval line. His Inspire the Fleet aura boosts allied attack rolls within range, with greater effect near water terrain, making him a cornerstone for coastal and naval battlefields. His Tideborne heritage grants him unmatched resilience against Aether effects, ensuring reliability where others falter. The Tidebreaker Sabre is most lethal when he joins an ongoing melee, turning allied engagements into overwhelming assaults, while his Aetherpistol “Maelstrom” disrupts enemy Resolve and forces them into defensive postures. Cael is best played as the anchor of a Thorenval formation: position him to keep allies within his aura, push him into combats already in progress, and let his steadying influence transform your battleline into an unbreakable tide.
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Prefect Marenya Selvarn
Prefect Marenya is known among the Commonwealth not as a firebrand, but as a tide made flesh — steady, inexorable, and unyielding. Born to a sailor’s lineage in the harbors of Harrowdeep, she rose through grit and intuition, reading the flow of battle as easily as the currents beneath her keel. Her presence does not thunder like the admirals or captains she serves under; instead, it rolls outward in quiet inevitability, turning scattered companies into cohesive lines that press and break their foes like waves against stone. Soldiers who march beneath her banner claim they feel the sea itself guiding their blades, its rhythm woven into every signal she gives.
In gameplay, Prefect Marenya is a formation commander and tactical anchor. Her Current of Command aura bolsters the defense and resolve of allied units who hold tight ranks, rewarding disciplined, fleet-like play. With Flow of the Tide, she can shift nearby soldiers into cover at critical moments, while her Breaker of Tides ability disrupts enemy maneuvering, forcing key foes to hesitate. Armed with a halberd for punishing melee pushes and a carbine that thrives against clustered enemies, she excels at turning the center of the battlefield into an immovable line. Marenya shines when leading infantry formations, amplifying Thorenval’s doctrine of cohesion, synergy, and the inevitability of the tide.
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Thorneval Tidebreakers
The Tidebreakers are the Commonwealth’s iron-clad shock troopers, Tideborne warriors who embody the ferocity of storm and surf. Where others see the sea as a barrier, the Tidebreakers see only a path to their prey. Clad in reinforced assault armor and armed with boarding weapons honed for naval combat, they storm enemy vessels, fortresses, and coastal bastions with unstoppable momentum. To the fleets of Thorenval, they are both legend and inevitability: when the Tidebreakers descend, walls collapse, decks run red, and the tide itself seems to rise in their wake.
In gameplay, the Tidebreakers are legendary amphibious assault specialists. Their Amphibious Assault ignores movement penalties for water terrain while granting bonus attack strength when charging from the sea, making them kings of coastal maps. With Coordinated Breach, they excel at synergy—gaining extra accuracy when piling onto enemies already tied down by allies. Their Boarding Blades deliver brutal close-range damage, especially when attacking from water or elevated positions, while their Grapnel Carbines yank enemies into melee, forcing confrontations the Tidebreakers are built to win. Use them to break fortified positions, spearhead coastal assaults, and turn enemy flanks into collapse points. Once Tidebreakers hit the line, retreat is no longer an option—the tide has already come in.
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Thorneval Abyssal Operatives
The Abyssal Operatives are Thorenval’s unseen knives, Tideborne commandos trained in the silence of the deep and the fury of the storm. Clad in pressure-sealed armor and armed with relic-integrated weapons, they slip from the waves without warning, cutting through surf and shadow alike to strike at the heart of enemy command. Where most soldiers fear the crushing dark, the Abyssals find their element moving like predators beneath the tide until the moment they rise, knives flashing and weapons spitting Aether-forged fire. In the lore of the Commonwealth, they are spoken of in whispers: the last face an admiral ever sees before the tide takes him.
In gameplay, Abyssal Operatives are elite infiltrators and commander-hunters. Their Amphibious Infiltration allows them to bypass standard deployment, emerging from water terrain to seize key objectives or ambush vulnerable foes. With High-Value Target Protocol, they can unleash a devastating follow-up strike after downing an enemy Commander or Elite, punishing overextension. Armed with Aether-Integrated SMGs that excel against targets near water, and Combat Dive Knives that double their lethality in melee underwater, Abyssals thrive in mixed terrain maps with rivers, coasts, or sea-bound relic sites. They are best used surgically: flanking, assassinating, and destabilizing—softening the enemy so that Thorenval’s fleet can finish the kill.
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Thorneval Aetherguard Sentinels
The Aetherguard Sentinels are Thorenval’s living bulwarks—warriors clad in relic-forged armor, sworn to stand where the tide is fiercest and never falter. Chosen from among the Tideborne families and bound by sacred oaths, they are entrusted with defending relic sites, harbors, and citadels where the fate of the Commonwealth hangs in the balance. Their presence upon the battlefield is more than martial: it is a vow that no enemy shall pass. In their stillness, they embody the strength of the sea’s depths—unyielding, inexorable, eternal.
In gameplay, Aetherguard Sentinels are fortified defenders and force multipliers. Their Relic Site Entrenchment makes them nearly immovable when holding objectives, gaining defense and immunity to forced movement. With Sanctified Hold, they extend Aether resistance to nearby allies, protecting entire formations against hostile effects. Their Attuned trait improves all Aether-based rolls, making them resilient in battles where the Aether flows wildly. Armed with the Aether-Linked Glaive, they weaken enemies they strike by reducing their attack power, while their Repeater Carbines let them provide ranged support when not engaged in melee. Sentinels are best deployed on Relic Sites or chokepoints—use them as anchors around which the rest of the army maneuvers, forcing enemies to break themselves against Thorenval’s unshakable wall.
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Amphibious Assault Tank
The Amphibious Assault Carrier is the Commonwealth’s answer to the eternal challenge of war upon the sea and shore alike. Built in the great forges of Harrowdeep and blessed by Tideborne rites, it is both fortress and warship—capable of delivering troops through crashing surf and then standing as a bastion of overwhelming firepower. Its silhouette cutting through the waves has broken many a foe before battle was even joined, for to see a Carrier on the horizon is to know that Thorenval’s full might is near at hand. In the legends of the fleet, it is said the sea itself parts for these iron leviathans, carrying warriors into the heart of battle as though borne on the tide.
In gameplay, the Amphibious Assault Carrier is a transport-siege hybrid designed to project power across both water and land. With Transport Hold, it can carry and deploy infantry even while on the move, making it ideal for rapid coastal assaults or mid-battle redeployment. Its Relic-Bound Core strengthens its missile batteries near Relic Sites, while Siege Mode rewards patience by turning it into a devastating stationary artillery platform. The Tank’s armament is diverse: Twin Deck Cannons punish armored targets with precision, Quad Rotary Autoguns suppress infantry by forcing Resolve checks, and Missile Battery Pods clear clustered enemies with area saturation. Durable with high hit points and defense, it is best employed as a central anchor—delivering key units into the fray, then grinding enemy positions into ruin beneath relentless barrages.
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Thorenval Tidebreaker Artillery
The Tidebreaker Artillery is the hammer of the Commonwealth fleet brought ashore, a siege engine designed to shatter fortresses and silence enemy lines long before the clash of steel. Forged in the shipyards of Harrowdeep and mounted with the colossal Leviathan Siege Cannon, these engines are revered as both weapons and symbols of naval might rolling fortresses that carry the authority of the sea wherever they are deployed. When the Tidebreakers take position, their booming salvos echo like thunder across the battlefield, a reminder that no wall or bastion can resist the ocean’s will forever.
In gameplay, Tidebreaker Artillery are long-range siege vehicles that thrive when stationary and well-protected. Their Naval Doctrine lets them re-roll failed cannon shots if they remain immobile, rewarding careful positioning. Safe Behind the Lines further boosts their defense when no enemies are nearby, making them tougher to pick apart from range. Their Leviathan Siege Cannon devastates enemy formations at R3 or further, gaining extra damage when bombarding from extreme distance. However, their weakness lies in vulnerability to melee if engaged up close, the cannon cannot fire. To use Tidebreaker Artillery effectively, anchor them on open sightlines with screening infantry, and let them grind down enemy forces from afar until the Commonwealth’s shock troops arrive to deliver the killing blow.