1. Focus: Attacking unit may reroll a die.
  2. Surge: Force units reduce their Force check by 1
  3. Advance: Take an extra movement action.
  4. Take Cover: Retreat to nearest cover. Cannot shoot or attack.

Luke Skywalker

Initiative: 8

Health: 11
Defense: 2
Attack: 11+
Force: 5+
Movement: 3


Weapons:
Jedi Lightsaber (Melee)
1D6 +3

Abilities:

Force Reflexes
When this unit is targeted by a ranged attack, roll a Force check. On a 5+, reduce the incoming damage by 1D6.

Jedi Charge
After moving into melee range, this unit gains +2 to Attack for that attack.
If the target is defeated, Luke may immediately move 1.

Hero of the Rebellion
Friendly units within Range 2 may reroll one failed Attack roll each round.

Jyn Erso

Initiative: 7

Health: 8
Defense: 2
Attack: 12+
Force:
Movement: 2


Weapons:
BlasTech A-180 blaster (R3)
1D6

Abilities:

Rebellion Spark
Friendly units within Range 2 gain +1 to Attack rolls while attacking enemy units controlling an objective.

Guerrilla Fighter
If this unit attacks after moving through terrain or ending movement in cover, gain +2 to Attack for that attack.

Rogue Agent
Once per round, after a friendly unit within Range 2 is defeated, Jyn may immediately:
Move 1, or make a free attack

Rebel Alliance Captain

Initiative: 5

Health: 6
Defense: 1
Attack: 13+
Force:
Movement: 2


Weapons:
A280C Armor Piercing (R2)
1D6+1 ignores 1 Defense value on enemy unit

Abilities:

Coordinated Strike
Once per round, after this unit attacks an enemy, choose a nearby friendly Rebel unit within Range 2.
That unit may immediately make a ranged attack against the same target with -1 Attack.

Rebel Solider

Initiative: 4

Health: 5
Defense: 1
Attack: 14+
Force:
Movement: 2


Weapons:
A280 Armor Piercing (R3)
1D6

Abilities:

Scrappy Fighters
If this unit is within Range 1 of terrain or cover, gain +1 to Defense against ranged attacks.