Focus: Attacking unit may reroll a die.Surge: Force units reduce their Force check by 1Advance: Take an extra movement action.Take Cover: Retreat to nearest cover. Cannot shoot or attack.
Luke Skywalker
Initiative: 8
Health: 11
Defense: 2
Attack: 11+
Force: 5+
Movement: 3
Weapons:
Jedi Lightsaber (Melee)
1D6 +3
Abilities:
Force Reflexes
When this unit is targeted by a ranged attack, roll a Force check. On a 5+, reduce the incoming damage by 1D6.
Jedi Charge
After moving into melee range, this unit gains +2 to Attack for that attack.
If the target is defeated, Luke may immediately move 1.
Hero of the Rebellion
Friendly units within Range 2 may reroll one failed Attack roll each round.
Jyn Erso
Initiative: 7
Health: 8
Defense: 2
Attack: 12+
Force:
Movement: 2
Weapons:
BlasTech A-180 blaster (R3)
1D6
Abilities:
Rebellion Spark
Friendly units within Range 2 gain +1 to Attack rolls while attacking enemy units controlling an objective.
Guerrilla Fighter
If this unit attacks after moving through terrain or ending movement in cover, gain +2 to Attack for that attack.
Rogue Agent
Once per round, after a friendly unit within Range 2 is defeated, Jyn may immediately:
Move 1, or make a free attack
Rebel Alliance Captain
Initiative: 5
Health: 6
Defense: 1
Attack: 13+
Force:
Movement: 2
Weapons:
A280C Armor Piercing (R2)
1D6+1 ignores 1 Defense value on enemy unit
Abilities:
Coordinated Strike
Once per round, after this unit attacks an enemy, choose a nearby friendly Rebel unit within Range 2.
That unit may immediately make a ranged attack against the same target with -1 Attack.
Rebel Solider
Initiative: 4
Health: 5
Defense: 1
Attack: 14+
Force:
Movement: 2
Weapons:
A280 Armor Piercing (R3)
1D6
Abilities:
Scrappy Fighters
If this unit is within Range 1 of terrain or cover, gain +1 to Defense against ranged attacks.