1. Focus: Attacking unit may reroll a die.
  2. Surge: Force units reduce their Force check by 1
  3. Advance: Take an extra movement action.
  4. Take Cover: Retreat to nearest cover. Cannot shoot or attack.

Darth Vader

Initiave: 9

Health: 18
Defense: 3
Attack: 10+
Force: 3+
Movement: 2


Weapons:
Sith Lightsaber (Melee)
2D6

Abilities:

Master of the Dark Side
Before attacking, Vader may roll a Force check.

On a 3+, choose one:

  • Gain +2 to Attack

  • Add +1D6 damage

  • Pull an enemy unit within Range 2 into melee range

Terror of the Empire

Enemy units within Range 2 suffer -1 to Attack rolls.

If an enemy unit fails an attack against Vader, it must immediately move 1 away if possible.

Boba Fett

Initiave: 8

Health: 12
Defense: 2
Attack: 11+
Force: 3+
Movement: 3


Weapons:
EE-4 Blaster Rifle (R3)
1D6+3

Abilities:

Jetpack Assault

This unit may move through terrain and enemy units during movement.

After moving, this unit may immediately make a ranged attack with a -1 Attack penalty.

Feared Bounty Hunter

The first time each round this unit destroys an enemy, it may immediately either:

  • Move 1, or

  • Make a second attack against a different target within range

Beskar Armor

If being attacked from range 3, add +1 to Boba Fett’s shield value

Stormtrooper Sergeant

Initiave: 4

Health: 6
Defense: 1
Attack: 13+
Force:
Movement: 2


Weapons:
E11 Blaster Rifle (R3)
1D6

Abilities:

Squad Leader

Friendly Stormtrooper units within Range 2 gain:

  • +1 to Attack rolls

  • May reroll one failed Attack die each activation

In addition, once per round, after a nearby friendly Stormtrooper unit is attacked, this unit may immediately move 1toward cover or the attacking enemy.

Stormtrooper

Initiave: 3

Health: 5
Defense: 1
Attack: 16+
Force:
Movement: 2


Weapons:
E11 Blaster Rifle (R3)
1D6

Abilities:

Imperial Discipline

While this unit is within Range 2 of a friendly Commander unit, improve this unit’s Attack rolls by +1.