Focus: Attacking unit may reroll a die.Surge: Force units reduce their Force check by 1Advance: Take an extra movement action.Take Cover: Retreat to nearest cover. Cannot shoot or attack.
Darth Vader
Initiave: 9
Health: 18
Defense: 3
Attack: 10+
Force: 3+
Movement: 2
Weapons:
Sith Lightsaber (Melee)
2D6
Abilities:
Master of the Dark Side
Before attacking, Vader may roll a Force check.
On a 3+, choose one:
Gain +2 to Attack
Add +1D6 damage
Pull an enemy unit within Range 2 into melee range
Terror of the Empire
Enemy units within Range 2 suffer -1 to Attack rolls.
If an enemy unit fails an attack against Vader, it must immediately move 1 away if possible.
Boba Fett
Initiave: 8
Health: 12
Defense: 2
Attack: 11+
Force: 3+
Movement: 3
Weapons:
EE-4 Blaster Rifle (R3)
1D6+3
Abilities:
Jetpack Assault
This unit may move through terrain and enemy units during movement.
After moving, this unit may immediately make a ranged attack with a -1 Attack penalty.
Feared Bounty Hunter
The first time each round this unit destroys an enemy, it may immediately either:
Move 1, or
Make a second attack against a different target within range
Beskar Armor
If being attacked from range 3, add +1 to Boba Fett’s shield value
Stormtrooper Sergeant
Initiave: 4
Health: 6
Defense: 1
Attack: 13+
Force:
Movement: 2
Weapons:
E11 Blaster Rifle (R3)
1D6
Abilities:
Squad Leader
Friendly Stormtrooper units within Range 2 gain:
+1 to Attack rolls
May reroll one failed Attack die each activation
In addition, once per round, after a nearby friendly Stormtrooper unit is attacked, this unit may immediately move 1toward cover or the attacking enemy.
Stormtrooper
Initiave: 3
Health: 5
Defense: 1
Attack: 16+
Force:
Movement: 2
Weapons:
E11 Blaster Rifle (R3)
1D6
Abilities:
Imperial Discipline
While this unit is within Range 2 of a friendly Commander unit, improve this unit’s Attack rolls by +1.