Seravelle Units

  • Queen Naevira

    Queen Naevira is the veiled sovereign of Seravelle, a monarch cloaked in both grandeur and dread. She rules not through open might but by unraveling the will of her enemies, bending the unseen currents of the Aether into threads of fear and inevitability. Her presence on the battlefield is as much psychological as it is physical: soldiers falter beneath her gaze, commanders hesitate, and silence spreads where her shadow falls.

    In gameplay, Naevira is not a frontline duelist but a Resolve-breaker and control hero. Her Aura of Dread and Grace steadily erodes enemy morale, while her Veilblade Scepter punishes even entrenched foes by bypassing cover and stripping Resolve.

    With her Dark Sighted gift, she manipulates the Aether more reliably than most, ensuring her powers strike with precision at critical moments. Naevira excels when positioned near enemy clusters, weakening their ability to stand firm before a decisive Seravellian strike. She pairs best with units that can capitalize on broken Resolve—turning her whispers of fear into devastating routs.

  • Praetor Maeryn Duskvale

    In the veiled courts of Seravelle, Praetor Maeryn Duskvale’s name is spoken with both reverence and dread. Once a Seer of the Second Sight, she rose through ranks not by ambition but by the inevitability of fate itself each vision she received aligning with the downfall of her rivals and the quiet ascension of her command. Cloaked in silver aetherlight, she is said to read not only the flow of the battlefield but the private fears of those who march beneath her. To follow her is to feel as though one’s actions are already written; to oppose her is to fight against inevitability. Her presence on the field is less that of a commander barking orders and more of a weaver, pulling invisible threads that bind soldier and shadow alike to her will. Whispers among the houses claim she does not simply guide her troops, she rewrites their choices, bending free will itself in the name of Seravelle’s survival.

    In gameplay, Praetor Maeryn excels as a control-oriented commander, leveraging Seravelle’s reactive style. Her aura grants allies precision against already-activated enemies, rewarding patient timing and layered strikes. With Threads of Obedience, she disrupts enemy movements, slowing their advance and forcing missteps at crucial moments. Near relics she becomes almost immovable, her Veil of Dominion ensuring Seravelle holds sacred ground with unshakable resolve. Though not the strongest in direct combat, her balance of ranged pressure and Aether-infused blade work allows her to finish weakened foes or mend her own line. In play, she thrives in objective-driven missions, where positioning, disruption, and board control outweigh brute force.

  • Seers of the Second Sight

    The Seers of the Second Sight are living oracles, bound to Seravelle’s relic traditions and entrusted with glimpses of futures that others dare not see. Their mirrored masks and crimson vestments reflect not only the enemy but the hidden tides of the Aether itself. In council, their voices are riddles; in battle, they are the silent wardens of Seravelle’s armies, bending hostile currents away from their kin and unraveling the chaotic surges of the Aether. To face a Seer is to feel one’s certainty dissolve, each step second-guessed, each action shadowed by invisible hands.

    In gameplay, the Seer of the Second Sight is a support controller designed to shield allies and mitigate Aether’s volatility. Their Warding Veil bolsters nearby units against destructive Aether effects, while multiple Seers can join in Purification, canceling dangerous Wild Surges before they spiral out of control. Their Aetherpulse Charm weapon is less about raw damage and more about disruption—forcing enemies to reroll critical dice and stumble at pivotal moments. With their healing action tied to chance, Seers embody Seravelle’s theme of probability manipulation: unreliable for brute strength, but unmatched at twisting fate itself. Keep them close to your core formations to stabilize your army and deny the enemy their most devastating plays.

  • Captain of the Veiled Order

    The Captains of the Veiled Order are the unseen blades of Seravelle’s armies, officers trained to guide their soldiers with precision rather than brute force. Clad in muted steel and shadow-draped cloaks, they are rarely the loudest presence on the field—yet their commands ripple outward like whispers in the dark, turning scattered skirmishes into orchestrated ambushes. These captains are chosen as much for their patience and cunning as for their martial skill; to serve in the Veiled Order is to understand that victory lies not in being seen, but in ensuring the enemy never understands how they were defeated.

    In gameplay, the Captain of the Veiled Order is a tactical support hero who rewards careful positioning. His Coordinated Strike allows nearby Vanguard to act out of sequence, punishing exposed or activated enemies and gaining valuable Aether in the process. Armed with the Whispersteel Rifle, he is most effective when firing on already-activated targets, making him a finisher who thrives on exploiting openings. Keep him in cover to maximize his synergy and use him as a force multiplier—supporting Seravellian units by setting traps, amplifying their strikes, and ensuring the enemy’s momentum grinds to a halt.

  • Seravelle Dreadknight

    The Dreadknights were once champions of Seravelle’s royal order, bound to relics of foresight and illusion. But the relics changed them. Their bodies became vessels, their thoughts echoes of the Aether’s will. They appear where the line breaks, their halberds cutting through both armor and mind. The soldiers say you don’t see a Dreadknight — you remember it, after it’s already gone.

    In gameplay, The Seravelle Dreadknight is a phantom enforcer, excelling at disruption, counterplay, and psychological control. It thrives in foggy terrain or among Relic Sites where its Veilstep and Mistbound effects make it nearly untouchable. Dreadknights punish reckless aggression, forcing opponents to waste attacks or break formation. Though not invincible, its ability to manipulate positioning and perception turns every encounter into a gamble — a duel of will and fear.

  • Vanguard of the Unseen Blade

    The Vanguards of the Unseen Blade are Seravelle’s silent hunters, elite marksmen who move through battlefield shadows as though they were part of the mist itself. Clad in adaptive cloaks and masked visors, they strike without warning, threading through ruined streets, forests, or enemy formations with ghostlike precision. Their creed is patience: to wait, unseen, until a single silken shot unravels the enemy’s command or shatters their morale. To serve as a Vanguard is to embody Seravelle’s philosophy—that the unseen hand can shape a war as surely as a thousand blades.

    In gameplay, the Vanguard of the Unseen Blade excels as a stealth striker and harassment unit. Phantom Step lets them slip through terrain and enemy lines, generating Aether as they maneuver, while Silken Kill makes their shots from cover brutally efficient. Armed with the Twin Veil Rifle, they thrive when entrenched, gaining bonuses for firing from concealment and punishing enemies who underestimate their reach. With Overwatch, they can lock down lanes and deter enemy advances. Vanguards are best deployed to disrupt enemy plans, soften key targets, and force opponents to fight against the pressure of unseen threats.

  • Oblivion Lance Heavy Tank

    The Oblivion Lance is more than a war engine—it is a symbol of Seravelle’s unyielding power, a moving citadel whose presence can shatter the will of entire armies. Forged in secrecy beneath vaulted halls of blackened steel and relic-etched forges, each tank bears a Relic-Bound core that guides its lance cannons with impossible precision. When it rolls onto the battlefield, soldiers whisper that the earth itself trembles with its passage, and few who have stood before its dual cannons live long enough to speak of them. More than mere machinery, the Oblivion Lance is revered in Seravelle as both weapon and omen—a herald of inevitable ruin.

    In gameplay, the Oblivion Lance Heavy Tank is a legendary siege engine built for dominance and board control. Its Relic-Bound Targeting Core ensures accurate fire when positioned near Relic Sites, while Anchor Formation makes it immovable by enemy tricks. With Precision Barrage, it can re-roll a devastating volley, and Aether Surge Override allows surprise missile strikes during the Aether Phase. Armed with Dual Lance Cannons for piercing vehicle killers, Hydra Missile Pods for area saturation, and Sponson Gatling Cannons for suppressing infantry Resolve, the tank is versatile yet brutal. Use it to break enemy armor, deny objectives with area fire, and anchor your formation around its immovable presence. Properly supported, the Oblivion Lance is not just a weapon—it is the battlefield itself reshaped in Seravelle’s image.