Elarion Units
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High Inquisitor Seraphine Veyra
High Inquisitor Seraphine Veyra is the Crown’s last true shadow, a relic of the Unified Throne’s iron authority. She answers not to House or Regent, but only to the memory of Vaelthar’s law. Where the Houses squabble for relics and dominion, Seraphine seeks truths buried in blood and silence. She is said to move like smoke through corridors of power, leaving rulers trembling with secrets exposed. On the battlefield, she is both executioner and judge, binding soldiers with unseen chains or vanishing into the veil until the precise moment to strike. Her role is not conquest, but revelation — she hunts lies, ambitions, and corruption itself, wielding the Aether not to destroy but to interrogate. Those who feel her gaze know the Crown still watches, and that silence may yet speak louder than banners.
On the battlefield, High Inquisitor Seraphine Veyra is a stealth-based control commander who excels in disruption and information warfare. Her Veil of Judgment allows her to move unseen, while Chains of Inquiry immobilizes key targets, halting their actions. As Aether rises, her Secrets of the Crown reveals hidden enemy objectives, giving her unmatched tactical insight. Seraphine rewards precise, patient play — striking only when it matters most — turning the battle into a quiet interrogation where every move exposes the truth.
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Hierophant Elyndra Nyra
Hierophant Elyndra Nyra is one of the few mortals believed to walk in harmony with the wounded Aether. Cloaked in radiant vestments and bearing relics from the sanctums of Elarion, she is said to hear the whispers of the world not as wrath, but as sorrow. Where miners and sorcerers draw out the planet’s grief, Elyndra answers with compassion, binding wounds with light and silence. To some Houses she is a saint; to others, a dangerous inhibitor to their ambitions. Her presence on the battlefield shifts the tide not through destruction, but through restoration — undoing corruption, quelling storms, and returning balance, if only for a fleeting moment.
On the battlefield, Hierophant Elyndra Nyra acts as a dedicated Aether purifier and defensive support, specializing in stabilizing volatile board states. Her Purify ability allows her to cleanse Aether tokens from units or terrain, directly lowering the Aether Counter and preventing dangerous surges. With Sanctified Ground, she shields nearby allies with Aether resistance, making her invaluable against corruption-heavy forces. Her rare power to Radiant Intervention lets her nullify Wild Surges outright, turning potential disasters into moments of reprieve. Elyndra rewards players who value control and sustainability, offering calm in the chaos—restoring order where others see only ruin.
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Minister of War Reyd Fendis
Reyd Fendis is the last living architect of the Unified Crown’s war doctrine — a man forged by conflict, yet tempered by restraint. Once a celebrated general in the Aether Wars, he now serves as Minister of War within the vacant halls of Elarion, overseeing armies that no longer march and fleets that no longer sail. Though his blade has long been set aside, the weight of his command remains. Veterans still salute him in silence, and his word carries the echo of an empire that refuses to die. Beneath his stoic composure lies the burden of survival — the knowledge that every House now wages the wars he once prevented. To some, Fendis is a relic; to others, he is the last true guardian of order, a strategist preserving the Crown’s memory not with soldiers, but with secrets, treaties, and the threat of what might awaken should Vaelthar’s balance collapse.
On the battlefield, Reyd Fendis operates as a non-combat political commander, manipulating the tempo and flow of engagement rather than participating in it. His high initiative positions him as a strategic overseer — one who does not bolster allies through direct tactics, but through sheer Battlefield Discipline, enabling fallen units to be redeployed into the fight. As the embodiment of the Crown’s enduring authority, Fendis is a high-value military asset; his capture or elimination can dramatically shift the momentum of war, turning victory into collapse — or chaos into order.
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Imperial Intercessors
The Imperial Intercessors are the last wardens of the Unified Crown, sworn not to any banner but to the Throne itself. Clad in immaculate white and gold, they march as if time has not moved since the fall of Elarion. No ruler commands them, no House sustains them — yet they endure, silent and unyielding, as though their loyalty is written in the marrow of the world. Some say they are not wholly mortal, their discipline bolstered by relics older than the Crown itself. On the battlefield, they are not aggressors but arbiters: their halberds strike only in answer, their rifles fire only to defend. Yet when they stand upon a relic site, the very tide of Aether bends to their will, quickening or stilling as they decree. They do not fight for conquest. They fight so that the throne may never fall into unworthy hands.
On the battlefield, the Imperial Intercessors serve as defensive tacticians and Aether regulators, excelling in control and counterplay. Their high defense and Defensive Retaliation make them lethal when attacked, punishing aggression with disciplined precision. Through Aether Intercession, they can manipulate the Aether Counter itself—either accelerating it to empower relics or stabilizing it to delay chaos. When positioned on objectives or relic sites, they become nearly immovable, forming the unshakable core of any formation. The Intercessors reward patient, strategic play, turning defense into dominance and ensuring that the will of the Crown endures—unchallenged and eternal.
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Aetherbound Extractors
The Aetherbound Extractors are neither soldiers nor scholars, but a strange union of both — mystic engineers sanctioned by the Unified Crown long before its fall. Tasked with harvesting the Aether that flows beneath Vaelthar’s soil, they became living conduits between the mortal and the divine, siphoning the planet’s essence through relic-forged rigs and breathing masks that hum like hearts. Though their original purpose was preservation, centuries of unchecked extraction have left their minds half-tethered to the currents they draw. To the Houses, they are both resource and threat — revered for their ability to awaken relics, yet feared for the wild surges that often follow in their wake. Wherever the Extractors go, the ground itself trembles, and the Aether stirs as if remembering pain.
On the battlefield, Aetherbound Extractors function as mystical support units that accelerate the Aether’s influence on the game. Their Harvest Aether ability allows them to increase the Aether Counter each round, fueling relics, surges, and faction-specific abilities faster than normal. Through Release Flow, they can rapidly spike Aether levels to trigger Wild Surges — a risky but devastating tool in the right hands. Fragile and lightly armed, they rely on positioning and protection rather than brute force. When left unchecked, however, they become game-changing catalysts, twisting the flow of battle in ways even their allies may not predict. Extractors reward bold players who embrace risk and volatility, wielding chaos itself as a weapon — or as a warning.