Actions

Each unit may take up to 2 activations per turn.

Move – Up to movement value in Range. Can not move through terrain, or enemy units unless game text states otherwise.

Attack – 1D20 to hit, 1D6 damage

Focus – Gain Focus Token. Gain -2 to next D20 roll

Heal – Restore 1D6 HP to self or adjacent unit

Retreat – Move unit to player deployment zone + remove 1 condition

Hide – Requires 2 actions. You become hidden to ranged attacks.

Hunker – Requires 2 actions. Take a hunker token. Take cover, cannot act further.

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