Actions
Each unit may take up to 2 activations per turn.
Move – Up to movement value in Range. Can not move through terrain, or enemy units unless game text states otherwise.
Attack – 1D20 to hit, 1D6 damage
Focus – Gain Focus Token. Gain -2 to next D20 roll
Heal – Restore 1D6 HP to self or adjacent unit
Retreat – Move unit to player deployment zone + remove 1 condition
Hide – Requires 2 actions. You become hidden to ranged attacks.
Hunker – Requires 2 actions. Take a hunker token. Take cover, cannot act further.